Friday, July 24, 2015

My gear is better than yours pt. 2

Here's more tests following the same method (yes it's in controlled mode)

Player tests:     (The test subject)     (Non-void rune defender)     (Non-void DFS)     (Void rune defender)    (Void DFS)

High level NPC test:   (Non-void rune defender)    (Non-void DFS)    (Void rune defender)    (Void DFS)


Hopefully this settles some of the argument over BiS melee BS (Max melee hit method for anyone who wants to actually crunch max hit numbers) (Non-void rune defender) (Non-void DFS) (Void rune defender) (Void DFS)

Posted here for hyperlink purposes

Wednesday, July 22, 2015

Behind the Scenes

Hello again

We recently updated and added 3 more quests to the game:
-Fishing Contest
-Tribal Totem
-Garden of Tranquility
These were interesting and fun quests, although I had no direct part in coding any of them. They were all worked on by various dev members and contributors alike! A good step forward in growing our dev team beyond what it already is. I over-saw polishing and final touches / bug testing on them per usual, taking a break from my Desert Treasure work. I ended up breaking Garden before it went live and we then had to hotfix, and I apologize for that. All in all a fairly smooth update.

Desert Treasure is going swimmingly, with the Smoke and Shadow diamond branches of the quest complete and Blood being ~50%. We are narrowing in on RFD and now can officially say it will be soon (tm). Left to come are the following:
-Shadow of the Storm
-Desert Treasure
-Tourist Trap
-Troll Stronghold

The latter 3 of which will likely come all at one time (Troll Stronghold and Tourist Trap are pre-reqs to DT). I'm considering dropping Tourist Trap from the DT reqs for the time being, and will possibly do so if time becomes an issue. Shadow of the Storm has just had work started on it by Bitter and I can shed a bit of light on it, but not much since it's so early on: Darklight will take Silverlight's stats on release of the quest with Silverlight seeing a nerf (it'll still be more powerful than the original).

In addition to all that jazz, our newer member to the team Saxi is working on One Small Favour to clear out reqs for Swan Song. It'll be added some time from now maybe before a revision update, maybe after. It'll likely be after. Nature Amulet also saw a re-code and will be fixed and patched into the game next update.

And now for the progress pics on DT:     (Tell me about Ruantun.)      (I SURE DO LOVE CAMERA WORK)

Don't forget to make an account on the Mantis bug tracker! We primarily draw bugs from there these days. You can sign-up with a throwaway email for all we care (we don't really see any part of registration - it's for Mantis itself), all it does is allow you to view submitted bugs and report your own.

Tuesday, July 7, 2015

Odel Ramblings

Just kind of felt like it was a good time for a new post on my personal blog. First of all, shout-out to the bretty neat 4th of July event the team (Pickles and Bobster) threw together, events involving some kind of player interaction element is something we'll try to continue for sure.  Another shoutout to my good irl friend - Saxi.  He started working on stuff back in April and has really been active in the last 2 months, it's always great to have more help with things.

We've heard some input about wanting to track the number of clue scrolls completed on the highscores site.  Anything else you might like to see tracked?  Time played probably won't happen at this point, its just been too long and would be wrong (meaning 0) for so many accounts.

We've done a respectable amount in the first half of this year and we've got some big stuff on our to-do list.  The bug tracker continues to be awesome, and thank you to everyone contributing!

A few post bags from the (h)edge:

I wanted to make a java applet out of the original interactive map by Jagex and replace the lame one on the site, but it looks like applets are becoming depreciated.  Chrome is dropping them entirely and signing an applet is a painful process.  I'd like to make a map that works like the old 06' one, maybe html 5 can make that a reality some day?  Right now though my pet project is a stress tester that can log 2000 characters in and see what blows up on the server side of things (a test server, I won't burn the actual server to the ground).  I really enjoy pushing those kinds of boundaries and seeing what happens.

I've been testing the Windows 10 preview on one of my computers, turns out vscape didn't have working sound.  I wrote a patch for this, but it may not even be something present in the W10 final build, either way we're ready and everything else works fine.