This update we have decided to add both Piety and Chivalry prayers to the game without the quest requirement. In the past, we have said this is something we would like to avoid, but there are a few reasons why we decided this was the best course.
King's Ransom would require overhauls of both the Camelot/Seers
area and Falador as the quest replaced the drop party room with the
courthouse that was used in the quest. In addition to being ugly and
out of place with the current art styles, it moved the party room to
Falador. It would also require an update of Camelot castle which,
again, was ugly and out of place.
We are now more than capable of updating areas of the map and
could do this (fairly) easily, but we feel it really hurts the old
school feeling of the game to have the new style of graphics and we
will try to avoid adding this kind of content in the future as well.
This does not mean we're going to be adding content without the
requirement frequently. This situation is an exception to the rule
and you should not expect to see it again for a long time, if ever.
While we were adding these two prayers, we went ahead and revamped
the way prayer drains. It should be far more accurate and flicking
should, in theory, work correctly as well. This may be a work in
progress that will need a little tinkering over the next couple
Wednesday, June 1, 2016
With this patch, NPC combat is changing drastically for certain NPCs and will continue to change for the rest over time.
Recently we discovered that all NPCs in the real game had actual levels set for combat. This means each NPC had an attack, strength, defense, etc. level as well as having “bonuses” which translate to equipment bonuses in players. There are ways to obtain the levels and we have been making use of them to include the levels in our own NPC definitions. This means NPC combat will function the same way player vs player combat does as far as accuracy and hits go. Hopefully this will lead to more authentic combat experience on /v/scape.