Dear memes,
I meant to write one of this after last update but I guess I forgot. So, just a short update in terms of what's happening behind the scenes. Digsite is moved to bug testing, will be done in another day or so. Then I'll take the time to pay attention to important bugs and other things to round out an update. Then after that begins DESERT TREASURE, yes the quest I'm sure everyone wants. It's going to be a royal pain in the ass for me, clocking in at a little longer than Legends and perhaps a hair bit more involved. It'll take me atleast 3 weeks to get it done. However, while that is being completed we have several quests in the works. Fishing Contest, Troll Stronghold, Tourist Trap (duh if I'm working on DT), as well as Garden of Tranquility. Here's the rundown of who is working on what for all those shitposters who talk about which mod doesn't do x:
Fishing Contest - Bitterness
Tourist Trap - Dio
Troll Stronghold - Unnamed benefactor
Garden of Tranquility - Odel's friend who I believe still wishes to be unnamed (did Fenkenstrain)
Anyways, you'll see Digsite soon as well as bug fixes and etc.
The necessary RFD update is as follows: we finish this wave of quests including DT, then after that I just fucking crank out shadow (meme) of the storm. And provided the 3 other quests are done (they should be since DT) then shadow of the storm finishes the RFD reqs. It'll be upon us soon and then I can finally get off Mr. Bones quest ride for a little while after it is done.
In parting I'll post some progress pics I took during Digsite development.
Regards,
-Pickles
Pics:
http://puu.sh/ivjKY/295cf3b51e.jpg
http://puu.sh/ixSTV/ca89e36600.jpg
http://puu.sh/iv13H/1d560c1c2b.jpg
http://puu.sh/iup05/e673c05897.png
http://puu.sh/isBKC/ce2dcbbe71.jpg
http://puu.sh/ilLkE/1094b8c56c.jpg
http://puu.sh/ixTD9/e531ab4513.png
Sunday, June 21, 2015
Thursday, June 11, 2015
Vscape wants you!
Ayy,
After far too long, we've started a bugtracker! This means if you don't know how to develop for us you still have a way to help us quite a bit. Maybe you have lost an item to a bug, or can't find a certain NPC. Perhaps you think the drop rate of an item needs looked into and researched. The point is, you can now be an advocate for getting something that affects you directly fixed!
A few important things to know before you jump in:
-Please make anything that's an exploit a "Private" issue. This means only you and the development team can see it.
-Check if a bug report already exists before creating one (The "View Issues" tab has a search option)
-I suggest going into "My Account" and turning off some email notifications.
Head over to http://vidyascape.no-ip.org/mantis and get started!
After far too long, we've started a bugtracker! This means if you don't know how to develop for us you still have a way to help us quite a bit. Maybe you have lost an item to a bug, or can't find a certain NPC. Perhaps you think the drop rate of an item needs looked into and researched. The point is, you can now be an advocate for getting something that affects you directly fixed!
A few important things to know before you jump in:
-Please make anything that's an exploit a "Private" issue. This means only you and the development team can see it.
-Check if a bug report already exists before creating one (The "View Issues" tab has a search option)
-I suggest going into "My Account" and turning off some email notifications.
Head over to http://vidyascape.no-ip.org/mantis and get started!
Friday, June 5, 2015
UUUU
Hello beautiful memes,
As you may have noticed we've now done 2 updates with purely bug fixes, what you see on patchnotes is what you get, there isn't more to tell. Except I made the mistake and didn't put on the latest update (June 6th) that supercompost yield amounts are correctly fixed now. Within the next few days we'll see an update with 3 quests detailed below and more and more fixes and etc.
In terms of current dev work we have some exciting things going on (atleast for me and my nerd RFD shit)
-Troll Stronghold and Tourist Trap are in the works.
-Legends quest is around 80% done.
Left for RFD quest pre-reqs are:
-Fishing Contest
-Shadow of the Storm
-Desert Treasure
-Digsite (Pre-req for Desert Treasure along with Tourist Trap)
After finishing up Legends as well as Creature of Fenkenstrain and Witch's house, I'll begin work on the DT track (starting with Digsite) along with Dio who is the one working on Tourist Trap. I HOPE to have this done by atleast the end of July if not faster, to then stay on track for RFD done before the end of summer. It's possible it won't happen as I'm just a guy, real life things pop up and I get busy and can't put neet-mode hours into coding for you all. But, I will do my best to stick to my word and get it rolling. Maybe we'll be the first server to have a 99% proper RFD with all the reqs (the final fight quest point requirement is pretty high at 175, we'll fall about 50 short of that at release, but will nerf it and move the req up as we go further), who knows.
I know a few of you are concerned about player counts as of late, but having been here for over a year and nearly since the very start of the server... don't worry about it! Player count fluctuates all over the place always and, while it may seem low to some of you compared to what it was a few months ago, believe me when I say that the player count is actually pretty decent. Last summer was when we weren't sure if the game was actually going to survive, player counts were struggling to get above 20-25 in peak times. As long as there are people wanting to play, the server will still exist.
Much love,
-Pickles
P.S. Here are some various Legends WIP snapshots:
http://puu.sh/iehvp/0e97352dc4.gif
http://puu.sh/i4m5M/a8c5d30515.gif
http://puu.sh/i4mne/12105ade8e.jpg
(after much work) http://puu.sh/i4p5a/ca2be64114.gif
http://puu.sh/i50E8/752fcc39fa.jpg
http://puu.sh/i21Yn/bf99f7f542.jpg
http://puu.sh/iatNy/54ce9a8b24.png
http://puu.sh/ib3W5/688408ee1f.jpg
(interested map difference, osrs on left) http://puu.sh/idFai/2d882377a0.jpg
As you may have noticed we've now done 2 updates with purely bug fixes, what you see on patchnotes is what you get, there isn't more to tell. Except I made the mistake and didn't put on the latest update (June 6th) that supercompost yield amounts are correctly fixed now. Within the next few days we'll see an update with 3 quests detailed below and more and more fixes and etc.
In terms of current dev work we have some exciting things going on (atleast for me and my nerd RFD shit)
-Troll Stronghold and Tourist Trap are in the works.
-Legends quest is around 80% done.
Left for RFD quest pre-reqs are:
-Fishing Contest
-Shadow of the Storm
-Desert Treasure
-Digsite (Pre-req for Desert Treasure along with Tourist Trap)
After finishing up Legends as well as Creature of Fenkenstrain and Witch's house, I'll begin work on the DT track (starting with Digsite) along with Dio who is the one working on Tourist Trap. I HOPE to have this done by atleast the end of July if not faster, to then stay on track for RFD done before the end of summer. It's possible it won't happen as I'm just a guy, real life things pop up and I get busy and can't put neet-mode hours into coding for you all. But, I will do my best to stick to my word and get it rolling. Maybe we'll be the first server to have a 99% proper RFD with all the reqs (the final fight quest point requirement is pretty high at 175, we'll fall about 50 short of that at release, but will nerf it and move the req up as we go further), who knows.
I know a few of you are concerned about player counts as of late, but having been here for over a year and nearly since the very start of the server... don't worry about it! Player count fluctuates all over the place always and, while it may seem low to some of you compared to what it was a few months ago, believe me when I say that the player count is actually pretty decent. Last summer was when we weren't sure if the game was actually going to survive, player counts were struggling to get above 20-25 in peak times. As long as there are people wanting to play, the server will still exist.
Much love,
-Pickles
P.S. Here are some various Legends WIP snapshots:
http://puu.sh/iehvp/0e97352dc4.gif
http://puu.sh/i4m5M/a8c5d30515.gif
http://puu.sh/i4mne/12105ade8e.jpg
(after much work) http://puu.sh/i4p5a/ca2be64114.gif
http://puu.sh/i50E8/752fcc39fa.jpg
http://puu.sh/i21Yn/bf99f7f542.jpg
http://puu.sh/iatNy/54ce9a8b24.png
http://puu.sh/ib3W5/688408ee1f.jpg
(interested map difference, osrs on left) http://puu.sh/idFai/2d882377a0.jpg
Saturday, May 23, 2015
Hello /v/scapers
We are revving up a patch right now, and it's been a little bit since I've dev/blog posted.
Here is the extended / full list of patchnotes for the upcoming update:
@blu@Giant Mole / Mole lair encounter
-All light sources functioning.
-Super energy makes correct (3) doses now.
-Issues / bugs with some quests fixed.
-Various npcs have correct sounds now.
-Toggle for Ava's accum/attractor item gets.
-Cooking guild pie shop man.
-Ironmen can do Arrav / Heroes by using the item
on the player who needs it.
-Can no longer telegrab on a full inventory.
-Bucket helms hide hair properly again.
-Fight Pits guardian announces a countdown till match start
-::pitsactive will work as ::pcactive does
-Basic npc retreat system that comes with moles
-Food is now properly eaten on 3 tick interval, not 1
-All gnome/canifis/rellekka clothes have proper shop prices
-Obsidian shield has block anim now
-Staves and wand animations "fixed" (tm)
-Ironmen cannot buy non-stock items from general stores
-Pie Recipe Book sold by the pie man works (pie tasks to come)
-Snowballs are "killed" for now
-Pet follow fix, due to backend work on npc teleporting
~~~Quest fixes~~~
-Bridge for HFTD no longer can trap and kill you :^)
-Can also start HFTD again (Whoops)
-Silverlight sewers key re-gain bug fixed
-Multiple quests that would not start, or start over are fixed
Soon to be seen in terms of an update is most likely Creature of Fenkenstrain (it needs final polishing and bug checking) and will be followed closely by Witch's House and Legends Quest. Legends is a royal PITA but it needs to be done and over with, I'll have to put my magic touch on it. Dio is about halfway done with Witch's house as well so that puts us in the QP req range for Legends, they'll probably go in at the same time. Possibly all 3 quests will go in the same update? We'll see, I fear Legends will take longer than I'm hoping it will (I'm currently to the point in the quest where you ongo bongo make 'sun metal' bowl and free the shaman and look at a strange door / break rocks).
After that garbage I'll be on the much awaited Desert Treasure track. Troll Stronghold was also recently started on, so after those puppies it'll be RFD time, wew.
Thanks for reading and don't forget to ::bugreport,
-Pickles
We are revving up a patch right now, and it's been a little bit since I've dev/blog posted.
Here is the extended / full list of patchnotes for the upcoming update:
@blu@Giant Mole / Mole lair encounter
-All light sources functioning.
-Super energy makes correct (3) doses now.
-Issues / bugs with some quests fixed.
-Various npcs have correct sounds now.
-Toggle for Ava's accum/attractor item gets.
-Cooking guild pie shop man.
-Ironmen can do Arrav / Heroes by using the item
on the player who needs it.
-Can no longer telegrab on a full inventory.
-Bucket helms hide hair properly again.
-Fight Pits guardian announces a countdown till match start
-::pitsactive will work as ::pcactive does
-Basic npc retreat system that comes with moles
-Food is now properly eaten on 3 tick interval, not 1
-All gnome/canifis/rellekka clothes have proper shop prices
-Obsidian shield has block anim now
-Staves and wand animations "fixed" (tm)
-Ironmen cannot buy non-stock items from general stores
-Pie Recipe Book sold by the pie man works (pie tasks to come)
-Snowballs are "killed" for now
-Pet follow fix, due to backend work on npc teleporting
~~~Quest fixes~~~
-Bridge for HFTD no longer can trap and kill you :^)
-Can also start HFTD again (Whoops)
-Silverlight sewers key re-gain bug fixed
-Multiple quests that would not start, or start over are fixed
Soon to be seen in terms of an update is most likely Creature of Fenkenstrain (it needs final polishing and bug checking) and will be followed closely by Witch's House and Legends Quest. Legends is a royal PITA but it needs to be done and over with, I'll have to put my magic touch on it. Dio is about halfway done with Witch's house as well so that puts us in the QP req range for Legends, they'll probably go in at the same time. Possibly all 3 quests will go in the same update? We'll see, I fear Legends will take longer than I'm hoping it will (I'm currently to the point in the quest where you ongo bongo make 'sun metal' bowl and free the shaman and look at a strange door / break rocks).
After that garbage I'll be on the much awaited Desert Treasure track. Troll Stronghold was also recently started on, so after those puppies it'll be RFD time, wew.
Thanks for reading and don't forget to ::bugreport,
-Pickles
Sunday, May 10, 2015
Hello memes,
We're about to do a hotfix in-game which fixes a few things which didn't need immediate attention from the last update (we'd already done some 2-3 restarts after the patch anyways). In the patchnotes you'll see something like Mage Arena overhaul / re-code.... Basically I worked on an entirely new framework for miniquests that works very similar to our quest framework (Abyss miniquest soon). Mage Arena needed a touchup, and is now much more proper to our recent standards of quests and content. Besides that the only other things we did were fix shit from the recent quests, like getting feathers from chompies, disallowing other players to attack or pluck your chompies, etc. Oh and Ironman accounts now always drain run energy, hehahaeha.
Soon to come:
-Creature of Fenkenstrain is nearing completion.
-Abyss overhaul / re-code / miniquest.
A little farther out from that will probably be another quest by yours truly, gotta keep chugging away towards RFD. One more quest will put us at the quest point req for Legends, and then I'll be doing that. After Legends it'll most likely be Tourist Trap or Digsite -> the one I didn't just do out of those 2 -> Desert Treasure and the ghostly robes miniquest afterwards.
Regards,
Pickles
We're about to do a hotfix in-game which fixes a few things which didn't need immediate attention from the last update (we'd already done some 2-3 restarts after the patch anyways). In the patchnotes you'll see something like Mage Arena overhaul / re-code.... Basically I worked on an entirely new framework for miniquests that works very similar to our quest framework (Abyss miniquest soon). Mage Arena needed a touchup, and is now much more proper to our recent standards of quests and content. Besides that the only other things we did were fix shit from the recent quests, like getting feathers from chompies, disallowing other players to attack or pluck your chompies, etc. Oh and Ironman accounts now always drain run energy, hehahaeha.
Soon to come:
-Creature of Fenkenstrain is nearing completion.
-Abyss overhaul / re-code / miniquest.
A little farther out from that will probably be another quest by yours truly, gotta keep chugging away towards RFD. One more quest will put us at the quest point req for Legends, and then I'll be doing that. After Legends it'll most likely be Tourist Trap or Digsite -> the one I didn't just do out of those 2 -> Desert Treasure and the ghostly robes miniquest afterwards.
Regards,
Pickles
Saturday, May 9, 2015
Today's the day for a new patch, wewhoo.
Since the bug fixes and such amount to too many to put into the in-game patchnotes, I'm pasting the full list here.
-Fix for farmers watching fruit trees.
-Coconuts as payment in farming now use the uncracked version.
-Nightshade no longer permanently poisons when not using gloves to harvest.
-Heraldic bucket helms hide hair now.
-Typo involving the correct Demon Slayer chant is fixed.
-A player getting "locked out" of the server *should* be fixed.
-Tomato baskets working.
-Hops growing bug fixed.
-Can fill sacks with hay
-Falador / Draynor stile to farming patch working.
-Fixed some tool leprechaun deposits. (Toadflax mainly)
-Rune javelin alch amounts corrected.
-Polished buttons duplicated when rubbed too vigorously is fixed.
-Can boost agility to gain entrance to the wilderness course.
-Black Dragons now have access to the rare drop table.
-60 Zamorak wines drop instead of 20 from the KQ.
-Regular weapon poison can be emptied now.
-Rogues in the wilderness now drop bones.
-Red Spider's Eggs respawn timer increased to realscape value (42 seconds down from 60).
-Dying capes messages / functionality fixed. (Can now dye primary color capes into secondary)
-Cannon will no longer waste a shot too early on a respawning npc.
-Slayer tasks ending one kill past the assigned amount bug is fixed.
-Weapon interface no longer bugs out when swapping a greegree.
-Animated armor from Druidic Ritual awarding Warriors Guild tokens fixed. (Lel)
-Undead cows and rock lobster animations fixed.
Regards,
Pickles
Since the bug fixes and such amount to too many to put into the in-game patchnotes, I'm pasting the full list here.
-Fix for farmers watching fruit trees.
-Coconuts as payment in farming now use the uncracked version.
-Nightshade no longer permanently poisons when not using gloves to harvest.
-Heraldic bucket helms hide hair now.
-Typo involving the correct Demon Slayer chant is fixed.
-A player getting "locked out" of the server *should* be fixed.
-Tomato baskets working.
-Hops growing bug fixed.
-Can fill sacks with hay
-Falador / Draynor stile to farming patch working.
-Fixed some tool leprechaun deposits. (Toadflax mainly)
-Rune javelin alch amounts corrected.
-Polished buttons duplicated when rubbed too vigorously is fixed.
-Can boost agility to gain entrance to the wilderness course.
-Black Dragons now have access to the rare drop table.
-60 Zamorak wines drop instead of 20 from the KQ.
-Regular weapon poison can be emptied now.
-Rogues in the wilderness now drop bones.
-Red Spider's Eggs respawn timer increased to realscape value (42 seconds down from 60).
-Dying capes messages / functionality fixed. (Can now dye primary color capes into secondary)
-Cannon will no longer waste a shot too early on a respawning npc.
-Slayer tasks ending one kill past the assigned amount bug is fixed.
-Weapon interface no longer bugs out when swapping a greegree.
-Animated armor from Druidic Ritual awarding Warriors Guild tokens fixed. (Lel)
-Undead cows and rock lobster animations fixed.
Regards,
Pickles
Monday, May 4, 2015
An update on Big Chomper Grandpa Hunting:
http://puu.sh/hBTaz/a889815757.gif
Hopefully moving the quest to bug testing tomorrow and perhaps patching as well.
-Pickles
http://puu.sh/hBTaz/a889815757.gif
Hopefully moving the quest to bug testing tomorrow and perhaps patching as well.
-Pickles
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